AI Insights · Timothy · July 2022
Top 5 Play Pass Games on Android in Germany for Q2 2022
Discover the performance trends of the top 5 Play Pass games on Android in Germany during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 Play Pass games on Android in Germany showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the data provided by Sensor Tower.
Spaceflight Simulator from Team Curiosity experienced fluctuating weekly revenue, peaking at around $859 in late April. Weekly downloads saw a downward trend, starting at approximately 3.1K in late March and ending at about 1.7K by late June. Active users also declined from 11.1K to 8.3K over the quarter.
LEGO® DUPLO® WORLD by StoryToys exhibited a mixed performance. Weekly revenue peaked at about $916 in mid-April but saw a dip to approximately $454 in mid-May before recovering to $802 by the end of June. Downloads fluctuated, with a notable increase from around 375 in early May to over 1.2K in late June. Active users mirrored this trend, rising from 1.4K in early May to just over 2.1K by the end of June.
Hungry Shark Evolution from Ubisoft Entertainment showed consistent weekly revenue, peaking at around $865 in late April. Weekly downloads varied, starting at approximately 4.7K in late March, peaking at 6K in mid-April, and settling around 4.9K by late June. Active users remained relatively stable, fluctuating between 17.6K and 20K throughout the quarter.
The Battle of Polytopia by Midjiwan AB saw steady weekly revenue, peaking at around $436 in late May. Weekly downloads increased from approximately 748 in late March to over 2K by the end of June. Active users saw a slight decline from 4.1K in late March to around 3.6K by the end of June.
TAP! DIG! MY MUSEUM! by oridio experienced stable weekly revenue, peaking at about $393 in late April. Weekly downloads showed a downward trend, starting at around 2.1K in late March and ending at approximately 1.5K by late June. Active users remained relatively stable, fluctuating between 2.7K and 3.3K throughout the quarter.
These insights come from Sensor Tower, where you can find more detailed analytics and trends for mobile apps.